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Create / 10 min / 1+ PLAYERS

Tiny invention.

Solve a wonderfully unimportant problem.

Your idea will appear here. Make it your own.

How to play

Choose a tiny inconvenience: a bookmark falling out or a spoon sliding into a bowl. Sketch three deliberately different solutions in three minutes. Circle the one that uses the fewest parts, then draw a short comic showing it in use. Give it an excessively grand name and a very modest promise. You do not need to build anything. In a group, swap problems and explain which detail makes the invention useful. Constraints make this fun: use only circles and straight lines for one round.

Make it your own

Start with one round and decide together whether you want another. Change the pace, take turns, or skip a prompt that does not fit your group. There is no account, public leaderboard, or pressure to keep playing.

Another little detour?